23rd May

Now that the course is coming to an end, with the deadline looming, now seems like a good time to reflect on the project, and the experience of being at university as a whole. I’d be lying if I said it was all enjoyable—there were certainly large segments of times that I honestly cannot remember because I’ve not wanted to—but overall, I’m glad I did it. But less about that and more about the project.

 

To put it bluntly, what I’m handing in is not a finished film. It’s a rushed, deadline is tomorrow and I need a film, botch job, which I’m not all too proud of. There are certain elements that I do enjoy, such as the effect the ink has on the paper I bought, and the general look of the film, but I’m disappointed I couldn’t get it finished. This year has been a struggle mentally, and as a result, academically, and whilst I’m not using it as an excuse as to why I’m not finished, it certainly has something to do with it. Unfinished film or not, I do intend to change the film for the grad show. I want to have watercolours, and proper scans of some of the scenes when I have time to sit and rescan everything. I want to reanimate some things too, as I do feel some of it was rushed, and the animation suffers for that. The constant comment of ‘if I had one more week…’ probably is going to apply to a lot of the third years, and I know it applies to me. I feel that if I had been given an extension in light of my mental health issues, and the repetitive strain injury I also suffered, I may have finished the film to a better standard than the one I’m handing in. However, I’ve done the best I can given the struggles I’ve faced, and I do feel the fact that I’m even handing something in—the fact that I’m still here even and didn’t defer—is a great accomplishment.

 

If I had a chance to go back and do it all again, I would definitely do lots of things differently. For starters, I would take the tutors advice at the start of the year and have paired up with someone to work on a film together rather than work on one on my own. Finding out that someone’s weak spots are your strong points and vice versa is always a little frustrating when you can’t change it, and I know I felt that more than once this year. I definitely would find someone to work with who’s weak point was the preproduction stages, as that was the area that I found most enjoyable, even though I was at my worst illness wise. I prefer the exploration of an idea, the padding of a story and the excitement of finding the right designs and concepts rather than the actual production, and I know this is why I found it extremely hard when it came to actually getting started on my film. To me the fun was already over, and I really didn’t want to get on with the stuff I didn’t enjoy. In a way that just confirmed that I’m more of an illustrator/concept/storyboarder. I say storyboarder last because that is one of the things I think is weak in my film. My cinematic language could use a lot of work, and I used a lot of flat angles and camera shots in this film, which bothers me from a storyboarding point of view. There was a reason for doing it however—to make the film easier to make for me—but it’s not what I would’ve done if I wasn’t the one animating it. The shot that I enjoy the most is the city shot I got Stacie Hawdon to do, because I didn’t have to think about how on earth I would even go about animating a camera pan like that. I just explained what I wanted, drew thumbnails, and it was done, and I find that far more rewarding than getting frustrated with myself because a shot isn’t working. I definitely am not a director, as when I was working with my compositors, I just wanted them to tell me what to do because I wasn’t entirely sure how to make my film decent without their help. They have been a massive help, and I really appreciate everyone who has put something into this film, because without them I certainly wouldn’t have one.

 

One other thing I would do as well is better budget my film. I was animating on Moleskine, which is extremely expensive paper—about 5p a sheet—and it certainly took it’s toll on my savings. I didn’t properly work out how much it would cost, because I honestly didn’t think it would be that much, but I have probably spent near £300 on paper alone, which was certainly not in my original budget.

 

Sticking to schedules is still something that I struggle immensely with too. My schedule wasn’t very organised this year, and I certainly find it hard to organize myself to do work when I’m supposed to be the director. I much preferred the atmosphere of the group project back in second year, where I was being directed by someone and by extension of that, I stuck to tighter schedules. I can’t trust myself enough to get the work done, and if I’m left to my own devices it usually just ends in procrastination.

 

I’ve definitely learned a lot over the course of the year. I tackled Premiere Pro until it was a tamed beast rather than a wild one, and I have a good understanding of certain aspects of compositing programs. I have grown in both my skills as an animator and my self, and I’ve had to struggle through a lot of problems to come out the other side. And the otherside is certainly brighter, and looks more promising. I’m excited to get out of university and into the industry, and I cannot wait to start applying to Studios. I feel like I’ve gotten stronger because of this degree, and I’m certainly not the same person I was when I came into it, which is a positive thing. For all my complaining, the final year of my degree was actually the one I enjoyed the most, and part of me is sad that it’s over. I enjoyed working on a film, even though it was stressful, and I’m glad I got the experience of what it’s like. I feel as if it’s prepared me for the outside working world a bit more, even though I suspect it will be ten times more stressful. I know that there are parts of my film I’ll look back on in a few months and be proud of. I’m impressed with my own ability that I was able to push myself up out of depression and actually get my head in a place that wasn’t dark so I wouldn’t have to defer. I fought through something that I usually find impossible to even escape from, and I’m so amazed and grateful to the course for helping me find that strength.

Posted by meganimation

Here’s the current edit of the film, with all the sections cut out and some inked stuff. A fair amount was hacked off in the end, making the film a lot shorter (which kind of sucks now that I got the music just right! Oh well…). I think it works better shorter! I’m hoping the next thing I’m going to upload is something close to the final film. Wish me luck!

Posted by meganimation

20th May

I had another meeting with Leonie today, who commented on the rotoscoping of Ania we did yesterday, mentioning how it made the film seem as if it had a deeper meaning now. That the puddle was a metaphor for the struggles of childhood and growth throughout puberty and how hard it actually can be sometimes. And now she mentioned it, I can’t get it out of my head. Maybe I was subconsciously changing the size? Who knows. But I’m definitely now saying this with my film. And thinking about renaming it to something a bit more serious than “Puddles”. If it has some deep, inner meaning, I think it should have a more serious name, like something like After the Rain (but not that, as that is a Gobliens film). I’ll ask around. However, this weekend is going to be extremely busy! I’ll update this on the hand in, with the final evaluation, and my general feelings to how it all went. I’m pretty sure I can get this done. There is just a lot of hard graft ahead.

The best part about today was that one of my classmates, Eva Wagner, offered to help me with one of my scenes today, which relieved a lot of stress and strain on my hand and mind. It was one of the scenes I was most dreading, and she did such a beautiful job on it, I’m so thrilled. It’s going to look lovely when it’s been properly inked.

Posted by meganimation

Because the girl needs to be rotoscoped outside the puddle world for the film to work, and it’s too close to the deadline for me to pop home and get some recordings of Brittany and Morgan, my housemate Ania Jack stepped in to help out. I was extremely grateful to her, and I’m hoping because she’s quite short the proportion change from 12 year old to 21 year old won’t be too drastic—at least not drastic enough that it can’t be changed in post.

Posted by meganimation

17th May (UPDATE)

Success! I with the help of Stacie, I managed to rope in some willing exgrads in the form of Scott MacDonald and James Cox. They reviewed my things and made executive decision for me. The film has been trimmed substantially. There was no way I would’ve been able to finish everything with the time I have left, and I actually think it looks better without those extra scenes. The removal of the ballroom world, whilst frustrating because I spent so long designing it, actually benefits the film a lot. It makes it tighter, and easier to follow, and I do think it’s better off for it.  We chopped the ending off completely, and I quickly

There’s a lot of work to do between now and hand in next week, but I’m hoping, with the help of the extra people now up in arms on my film, I can get it done. I only wished I’d gotten more people to work on my film sooner rather than later, but there’s not much I can do about it now! I’ve come to terms with the fact that I’m probably not going to get everything coloured, but I have to hand in what I have on the 23rd.

Posted by meganimation

17th May

I spoke with Leonie today, which resulted in a mini breakdown of sorts. I’ve really been struggling with the sheer amount of work I have to do, and it’s not helped by the fact that my wrist has decided to give up, and it seems I have RSI, which is making it extremely painful to draw.

She told me that I really need help on my film if I’m going to finish it. There’s just too much work to do by myself in the next week, and it’s extremely daunting. I really want to pass the degree, and finish my film, and I’ll be heartbroken if I can’t get it out at the last minute. I’m going to try and call in a few favours with some ex-grad friends of mine, and hope they are feeling in the mood to help me with the compositing.

Posted by meganimation

[Flash 9 is required to listen to audio.]

Here’s the final music! It’s sounding awesome, and works a lot better. I love the little bit for the credits at the end too :D

If you’d like to hear more of Sarah’s music, her soundcloud is here!

Posted by meganimation

13th May

I met up with Sarah Pountney, the musician today! I mentioned everything that was said to me back in the crit in February, mostly about the fact that the music was clipping on the speakers we were using, and the fact that some of the sections didn’t quite match up with the updating timing anymore. She was extremely happy to fix and edit everything, and is hopefully going to get me the file tomorrow! Can’t wait to hear the new version :)

Posted by meganimation

Some stills from the film! It’s getting there!

Posted by meganimation

11th May

Roughcut was yesterday, and it wasn’t as bad as I thought it would be. Caroline made some fair points, but they kind of threw me. She suggested cutting my film down so it would be about the girl and the puddle with the koi world at the end rather than any specific worlds. Since I’ve animated quite a lot of the interaction already, I didn’t want to cut a lot of the film.

The issues that were brought up were:

  • The child interacting with the puddle would be a more achievable film, as there’s lots of work to do. Cut whole film for just interaction betweeb  the child and the puddles, and just have the Koi world rather than the separate worlds.
  • Possibly need to restoryboard to reorganise the film.
  • She changes size a lot throughout the film. This is a noticeable issue, and needs fixing.

Posted by meganimation

The rough cut is fast approaching, and I’m realising just how much work there is to do! I still think I can do it on my own, but it’s going to be a struggle. Here’s an update of the animatic so far, and I’m going to try and push the inks out over the next week or two. I really wanted to be done by now, but I always knew there’d be a little run over! There always is.

Posted by meganimation

Updated animatic! I’ve pretty much got all the animation and rotoscoping done other than a few key scenes, and the ending which has still got a lot of work to do on it. I’m going to try and do some inking for the 10th, but ideally I’ll have all my animation done by then.

Posted by meganimation

Sorry I’ve not been posting! Been extremely busy trying to get all this rotoscoping done, trying to get all my inking done for the 10th of May, which is the rough cut crit. I’m a little worried I’m not going to get it done in time, but I’ll give it a good go. Here’s an update of the animatic with the clips put in of what I’ve rotoscoped so far!

Posted by meganimation

My mother sent me some clips of the koi in our garden pond! Here’s one of those clips. They’ve been extremely useful to me for reference on how Koi move, and I’m sort of dreading animating the koi!

Posted by meganimation

Here’s a quick update! Since I work better around people, and can’t really do my rotoscoping work at university, I’ve pretty much moved into Stacie Hawdon’s living room. We’ve set up a studio space, and I’ve been working a lot better there than I have at home, which is a relief as I was starting to get worried. She’s also still willing to help out with the cityscape shot, which even though I’m not doing it in CG, I’m going to use the CG as a base to get the camera work right, which I’m hoping will take a big strain off of me! Here’s hoping :)

Posted by meganimation

Page 1 of 10

1

2

3

4

5

Next ›